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Convenience helpers that recursively subdivide an equilateral triangle into three corner subtriangles plus one central inverted subtriangle according to a four-slot keep-mask, retain the selected subtriangles at each recursion step, and lift the resulting vertex graph into \(\mathbb{R}^3\). This provides a generic gasket-style triangular family that includes the classic Sierpinski triangle together with bridge and asymmetric variants.

Usage

recursive.triangle.mask.surface.embedding(
  mask = mask.triangle.classic(),
  level = 2,
  surface = c("flat", "saddle", "paraboloid", "ripple", "folded"),
  amplitude = 0.75,
  freq_u = 1,
  freq_v = 1,
  x_scale = 1,
  y_scale = 1
)

recursive.triangle.mask.surface.graph(
  mask = mask.triangle.classic(),
  level = 2,
  surface = c("flat", "saddle", "paraboloid", "ripple", "folded"),
  amplitude = 0.75,
  freq_u = 1,
  freq_v = 1,
  x_scale = 1,
  y_scale = 1,
  normalize = c("median", "mean", "none")
)

Arguments

mask

Four-entry logical or numeric keep-mask. Non-zero entries are retained at each recursive step.

level

Recursion depth. May be 0 or larger.

surface

Triangle surface family. One of "flat", "saddle", "paraboloid", "ripple", or "folded".

amplitude

Finite deformation amplitude.

freq_u

Positive ripple frequency in the first canonical triangle coordinate. Used only when surface = "ripple".

freq_v

Positive ripple frequency in the second canonical triangle coordinate. Used only when surface = "ripple".

x_scale

Positive horizontal scaling applied to the canonical triangle coordinates.

y_scale

Positive vertical scaling applied to the canonical triangle coordinates.

normalize

Normalization applied to the induced edge lengths. One of "median", "mean", or "none".

Value

recursive.triangle.mask.surface.embedding() returns an n x 3 numeric matrix with columns x, y, and z.

recursive.triangle.mask.surface.graph() returns a list with components:

  • edges: the retained recursive triangle-mask edges,

  • n: number of vertices,

  • edge_weights: induced positive edge lengths,

  • coords_surface: the 3D surface embedding,

  • coords_param: the canonical 2D triangle coordinates,

  • weight_scale: the normalization constant applied to the raw edge lengths,

  • family: always "recursive.triangle.mask",

  • surface: the chosen surface name,

  • level: the recursion depth,

  • mask: the logical keep-mask,

  • label: a human-readable family label.

Details

The mask entries are interpreted in the order left, right, top, and center. Named masks are reordered automatically to match that convention.